"Start" now has a Hold modifier to show Player List *You MUST click in again to turn it off or tap on RB otherwise you'll keep sprinting forever! "Select" now toggles an autopilot sprint. Had to change walk from Shift+W to Left Ctrl+W per game changes. * Refinements, autopilot sprint, and throwingĬhanged tolerance on walk to jog from 50% to 40% (preference) Set2TriggerRightSlots=Left Mouse Button (1)Īdded lean AND walk to lean modifier. Set2TriggerLeftSlots=Right Mouse Button (2) Set2Stick1LeftSlots=Q,DISTANCE ZONE 80%,Q,A Set2Stick1RightSlots=E,DISTANCE ZONE 80%,E,D Set2Stick1UpSlots=W,Left Control,DISTANCE ZONE 40%,W,DISTANCE ZONE 90%,W,Left Shift Set2DPadLeftSlots=RELEASE ZONE 0.01s,F5,RELEASE ZONE 0.30s,HOLD ZONE 0.31s,F8 Set2DPadDownSlots=RELEASE ZONE 0.01s,F4,RELEASE ZONE 0.30s,HOLD ZONE 0.31s,F10 Set2DPadRightSlots=RELEASE ZONE 0.01s,F6,RELEASE ZONE 0.30s,HOLD ZONE 0.31s,F9 Set2DPadUpSlots=RELEASE ZONE 0.01s,F1,RELEASE ZONE 0.30s,HOLD ZONE 0.31s,F7 Set2Button7Slots=Caps Lock,PAUSE 0.01s,Caps Lock Set2Button6Slots=RELEASE ZONE 0.01s,Enter,RELEASE ZONE 0.30s,HOLD ZONE 0.31s,Alt Set2Button2Slots=RELEASE ZONE 0.01s,Tab,RELEASE ZONE 0.30s,HOLD ZONE 0.31s,Caps Lock Set1TriggerRightSlots=Left Mouse Button (1) Set1TriggerLeftSlots=Right Mouse Button (2) Set1Stick1UpSlots=W,Left Control,DISTANCE ZONE 40%,W,DISTANCE ZONE 99%,W,Left Shift Set1DPadLeftSlots=RELEASE ZONE 0.01s,1,RELEASE ZONE 0.30s,HOLD ZONE 0.31s,2 Set1DPadDownSlots=HOLD ZONE 0.01s,Mouse Wheel Down,HOLD ZONE 0.30s,RELEASE ZONE 0.31s,Page Down Set1DPadRightSlots=RELEASE ZONE 0.01s,3,RELEASE ZONE 0.30s,HOLD ZONE 0.31s,4 Set1DPadUpSlots=HOLD ZONE 0.01s,Mouse Wheel Up,HOLD ZONE 0.30s,RELEASE ZONE 0.31s,Page Up Set1Button10Slots=RELEASE ZONE 0.01s,C,RELEASE ZONE 0.20s,X,RELEASE ZONE 0.29s,HOLD ZONE 0.50s,Z Set1Button9Slots=RELEASE ZONE 0.01s,Space,RELEASE ZONE 0.50s,HOLD ZONE 0.51s,G Set1Button8Slots=RELEASE ZONE 0.01s,Escape,RELEASE ZONE 0.30s,HOLD ZONE 0.31s,P Set1Button6Slots=RELEASE ZONE 0.01s,Enter,RELEASE ZONE 0.30s,HOLD ZONE 0.31s,Alt Set1Button3Slots=RELEASE ZONE 0.01s,5,RELEASE ZONE 0.30s,HOLD ZONE 0.31s,R Since xpadder allows different control-sets which can be triggered by holding a button like left-trigger for example (so you can use a single button on the gamepad for more than one purpose, making x for example=1 and left trigger+x=5), its very easy to fit all the keys needed into an easy control-scheme.Set1Button2Slots=RELEASE ZONE 0.01s,Tab,RELEASE ZONE 0.30s,HOLD ZONE 0.31s,Caps Lock So when i found out how those both apps will work nicely together, i came up with a basic setup, fitting most of my needs controlling the game with the ps4 gamepad. And launching ds4windows before xpadder (when closing stuff down, close xpadder first). Most import thing to do is, to enable "hide ds4 controller" in ds4windows's settings, since everything will behave weird together with xpadder if you dont. Xpadder is a well known app for mapping keys to a gamepad for games with no native gamepad support, and since ds4windows makes the ps4 gamepad look like an xbox one, xpadder will now recognize it and make the mapping super-easy. Since d4windows has no support for multi-page-setups (huge amounts of keys we need) and SotA needs a few more buttons than the basic ones, im using xpadder alongside with it to be able to fit in all the buttons. Additionally it comes with the possibility to map your controls (what you wont need,besides the multitouch, cause we need more keys and therefore another app named xpadder) and most importantly to use the gamepads multitouch as a mouspad. So all you need is an app named ds4windows ( ), making your pc recognizing the ps4 gamepad and emulating a standard xbox gamepad. Its very natural and fluid thanks to some of SotA 's control-concepts like tab to switch between mousepointer or targeting mode, which seem to fit a gamepad (and especially the ps4 gamepad cause of its multitouch-pad) very well. I came across a quick solution, which did not only end in having a lot of fun playing the game with a ps4 gamepad, but feels like im gonna play more often this way. But i wanted to use the ps4 gamepad for SotA since i felt, the multitouch-pad on it could really be useful for this game, since you can use it to move the mousepointer for example. Last evening i felt like i needed some way to travel around a bit in the game from my couch and normally id just have used xpadder to map some keys and some xbox gamepad as i did with other games.
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